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A skill that activates when the Player's Health drops below 25%.


Prerequisites:

  • You must be level 10.

Effects:

  • Passive

Damage is lessened by 50% and Player's Strength is temporarily increased by 25%.

Puts Player into a Rage, draws Monster attention to Player and makes it difficult to stop Fighting.

Inactive outside of Combat or when Health is over 25%, upon deactivation Player will feel Fatigue for half the time the Skill was active.

Leveling:

  • Have the Skill activate during combat. The longer it is active the better.

Berserker