A skill that activates when the Player's Health drops below 25%.
You must be level 10.
Damage is lessened by 50% and Player's Strength is temporarily increased by 25%.
Puts Player into a Rage, draws Monster attention to Player and makes it difficult to stop Fighting.
Inactive outside of Combat or when Health is over 25%, upon deactivation Player will feel Fatigue for half the time the Skill was active.
Have the Skill activate during combat. The longer it is active the better.